#pragma once
#include <string>
class Fish
{
public:
	Fish( void );
	Fish( const std::string name, const std::string model_path, const float scale );
	Fish( const Fish &r );
	~Fish( void );
public: // operators
	bool operator != (const Fish &r);
	bool operator == (const Fish &r);
	Fish& operator = (const Fish &r);
// methods - gets & sets
public:
	std::string getName( void ) const;
	void setName( const std::string name );
	std::string getModelPath( void ) const;
	void setModelPath( const std::string model_path );
	float getScale( void ) const;
	void setScale( const float scale );
// attributes
private:
	std::string m_name;
	std::string m_model_path;
	float m_scale;
};

